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CAT · DILR · Logical Reasoning

CAT DILR Practice Tool — All 20 Topics.

Structured reasoning practice for CAT, XAT, IPMAT, and all MBA entrance exams. Covers every major LR topic — from Number Series and Syllogisms to Binary Logic and Figure Matrix. Each topic builds a specific reasoning skill. Practice in the same format the exam tests you.

20Topics
300+Practice Questions
FreeAlways
Topics Covered
Number Series Blood Relations Clocks & Calendars Odd One Out Coding Decoding Mirror & Water Images Rotational Images Syllogisms Direction Sense Venn Diagrams Analogies Binary Logic Cubes Order & Ranking Logical Inequalities Alphanumeric Series Selection Criteria Paper Folding Figure Matrix Input Output

The GRADSKOOL CAT DILR Practice Tool covers DILR question types that appear in CAT — seating arrangements, grid puzzles, blood relations, syllogisms, and data interpretation sets. Practice the triage and attempt strategy that separates high scorers in the DILR section. Free for all CAT 2026 aspirants.

Number Series
TRICK: For any sequence, check differences first. If differences are constant → AP. If differences double → 2ⁿ pattern. If second differences are constant → quadratic.
TRICK: Perfect squares series — 1,4,9,16,25... differences are always consecutive odd numbers: 3,5,7,9,11.
TRICK: Fibonacci — if first differences equal previous terms, it's Fibonacci or a variant.
TRICK: For ×2+1, ×2+1 pattern: 1,3,7,15,31,63... each term = 2ⁿ−1.
TRICK: n(n+1) series — 2,6,12,20,30,42... differences are 4,6,8,10,12 (even, increasing by 2).
TRICK: Triangular numbers — T(n)=n(n+1)/2: 1,3,6,10,15,21,28... each difference increases by 1.
TRICK: Cube pattern — 1,8,27,64,125: differences 7,19,37,61 (second differences 12,18,24 — constant third difference).
TRICK: Alternating series — two interleaved series. Separate odd-positioned and even-positioned terms and find each pattern independently.
Blood Relations
TRICK: 'Only son/daughter of my parent' = ME. This eliminates all ambiguity in complex relation chains.
TRICK: Always draw a family tree. Male = square, Female = circle. One generation per horizontal level.
TRICK: Coded relations — decode each symbol step by step. Never jump to conclusion before mapping all symbols.
TRICK: 'My father's wife' = my mother (unless stepfamily mentioned). 'My mother's husband' = my father.
TRICK: Brother/sister of father = uncle/aunt. Brother/sister of mother = maternal uncle/aunt. Their children = cousins.
TRICK: For 'pointing to a photo' problems: use the actual statement to trace one step at a time. Don't assume gender unless explicitly stated.
TRICK: If the chain goes X→parent→child→X again, it's a loop — re-read the problem. Circular references are always traps.
TRICK: Generation counting — every parent-child link goes one generation. Cousin = same generation (0 steps), uncle/nephew = 1 generation gap.
Clocks and Calendars
TRICK: Hour hand moves 0.5°/min. Minute hand moves 6°/min. Relative speed of minute hand over hour hand = 5.5°/min.
TRICK: Mirror time formula — if clock shows T, mirror shows (11:60 − T). So 3:15 mirror = 8:45.
TRICK: Hands coincide every 65 5/11 minutes (not every 60 minutes). In 12 hours: 11 coincidences.
TRICK: Hands at 90° — this happens 22 times in 12 hours (not 24). Happens at slightly irregular intervals.
TRICK: Odd days — Jan=3, Feb=0(ordinary)/1(leap), Mar=3, Apr=2, May=3, Jun=2, Jul=3, Aug=3, Sep=2, Oct=3, Nov=2, Dec=3.
TRICK: Day of week — use anchor dates. Jan 1, 2000 = Saturday. Add odd days to find any date.
TRICK: Century odd days — 100 years = 5 odd days. 200 years = 3. 300 years = 1. 400 years = 0.
TRICK: Fast/slow clocks — if a clock gains X min per hour, in T hours it gains X×T minutes. For 'true time', subtract gained time.
Odd One Out
TRICK: Categories to check — (1) prime vs composite, (2) perfect squares/cubes, (3) odd vs even, (4) multiples of a number, (5) alphabetical property.
TRICK: For word groups — check (1) synonyms, (2) category membership, (3) number of letters, (4) vowels count, (5) anagram relationships.
TRICK: Number groups — convert all to the same form (all as squares, all as primes, all as ratios) before comparing.
TRICK: Letter groups — write out alphabetical positions. Check if positions form a pattern. The odd one breaks the pattern.
TRICK: If the group seems to have 2 odd ones, re-examine the pattern. In well-set questions, exactly 1 does not fit.
TRICK: For scientific/general knowledge odd-one-out, group by: (1) classification, (2) property, (3) usage. The answer is always a different CLASS, not just a different example.
Coding Decoding
TRICK: Identify the shift immediately — compare input letters to output. Check if shift is constant (+N or −N).
TRICK: Reverse alphabet codes — A=Z, B=Y... use formula: coded position = 27 − original position.
TRICK: If word is reversed first, decode by reversing the coded word first, then apply the letter shift.
TRICK: Number codes — if numbers represent letter positions, 1=A, 2=B... check if the number directly = alphabetical position.
TRICK: In multiplication/operator swap codes, identify all operations first. Map each coded operation to its real meaning before computing.
TRICK: ROT13 is self-inverting — applying ROT13 twice gives original. Shift of 13 is special because 26/2=13.
TRICK: For matrix/grid codes — find the row-column pattern. Each letter's position in the grid determines its code.
TRICK: Positional shift codes — where letter N in the word gets shifted by N — decode by subtracting position from coded letter.
Mirror and Water Images
TRICK: Vertical mirror — left becomes right, right becomes left. Top-bottom stays same. Think: FOLD the paper along a vertical line.
TRICK: Water image (horizontal mirror) — top becomes bottom, bottom becomes top. Left-right stays same.
TRICK: Clock mirror formula: Mirror time = 11:60 − Original time. Example: 4:25 → 7:35.
TRICK: Symmetric letters (vertical): A H I M O T U V W X Y — these look identical in a vertical mirror.
TRICK: Symmetric letters (horizontal): B C D E H I K O X — these look identical in a water image.
TRICK: Two reflections in the same axis = back to original. Vertical mirror + vertical mirror = original.
TRICK: Vertical mirror + horizontal mirror = 180° rotation. This is a useful shortcut for complex reflection questions.
TRICK: Transparent sheet held to mirror — the text appears CORRECT (double reversal cancels out). The sheet itself shows a mirror image.
Rotational Images
TRICK: Clockwise rotation directions — N→E→S→W→N. Anti-clockwise — N→W→S→E→N.
TRICK: 90° CW = same as 270° ACW. 270° CW = same as 90° ACW. Always convert to the smaller equivalent.
TRICK: Two reflections = rotation. Vertical mirror + Horizontal mirror = 180° rotation.
TRICK: Letter rotations — N rotated 180° = N. S rotated 180° = S. Z rotated 90° CW = N.
TRICK: For figures with n-fold symmetry, minimum rotation = 360°/n. Square: 90°. Equilateral triangle: 120°. Regular hexagon: 60°.
TRICK: Dice roll directions — rolling forward: top→front, front→bottom, bottom→back, back→top. Right column unchanged.
TRICK: Clock rotated 180° — each number N maps to its position diametrically opposite. 3 goes to 9 position, reads 9:00.
TRICK: Net rotation = sum of all CW rotations − sum of all ACW rotations. Simplify using mod 360.
Syllogisms
TRICK: All A are B + All B are C → All A are C. (Universal chain — strongest conclusion.)
TRICK: Some A are B + All B are C → Some A are C. (Some transfers through universal.)
TRICK: All A are B + No B is C → No A is C. (Universal negative blocks everything.)
TRICK: Some A are B + No B is C → Some A are NOT C. (But cannot say ALL A are not C.)
TRICK: 'Some A are B' is always convertible to 'Some B are A'. Never assume the reverse for All or No.
TRICK: For 'Either conclusion I or II follows' — if one is the exact negation of the other, one of them must follow. Always check this.
TRICK: Never add extra information. 'All cats are mammals' does NOT mean 'All mammals are cats'.
TRICK: Complementary pairs — 'Some A are B' and 'No A is B' are contradictory. If neither follows separately, check if they form a complementary pair.
Direction Sense
TRICK: Use a coordinate grid. North = +Y, South = −Y, East = +X, West = −X. Displacement = √(X² + Y²).
TRICK: Right turn from N→E→S→W. Left turn from N→W→S→E. Memorise this as clockwise/anti-clockwise.
TRICK: If total East = total West, the person is on the same E-W line as start. Similarly for North-South.
TRICK: Pythagorean triples frequently appear — 3-4-5, 5-12-13, 8-15-17. Recognise these for quick distance calculation.
TRICK: Final direction — only track the LAST direction faced, not the displacement. These are two different questions.
TRICK: Facing each other — if two people face each other, their directions are exactly opposite.
TRICK: Shadow direction — morning sun is in the East, so shadows fall West. Evening sun in West, shadows fall East. At noon, shadow falls South (in Northern hemisphere).
TRICK: After n complete right turns = n×90° rotation = back to original direction if n=4. After 3 right turns = same as 1 left turn.
Venn Diagrams
TRICK: Key formula — n(A∪B) = n(A) + n(B) − n(A∩B). Rearrange to find any missing value.
TRICK: Neither = Total − n(A∪B). Always calculate 'at least one' first, then subtract from total.
TRICK: For three sets: n(A∪B∪C) = n(A)+n(B)+n(C) − n(A∩B) − n(B∩C) − n(A∩C) + n(A∩B∩C).
TRICK: 'Only A' = n(A) − n(A∩B) − n(A∩C) + n(A∩B∩C). Subtract all overlaps, add back triple-overlap.
TRICK: If n(A∪B) = n(A) + n(B), the sets are MUTUALLY EXCLUSIVE (no overlap).
TRICK: If n(A∩B) = n(A), then A is a SUBSET of B (A is completely inside B).
TRICK: Percentage problems — treat total = 100%. Apply all formulas the same way with percentages.
TRICK: For probability form — P(A∪B) = P(A)+P(B)−P(A∩B). Mutually exclusive: P(A∪B) = P(A)+P(B).
Analogies
TRICK: First identify the RELATIONSHIP type: tool-use, part-whole, category-member, cause-effect, synonym, antonym, worker-workplace, young-one, scientific-study.
TRICK: Tool:Use — Pen:Write, Knife:Cut, Needle:Sew, Scissors:Cut, Chisel:Carve.
TRICK: Worker:Workplace — Doctor:Hospital, Teacher:School, Lawyer:Court, Soldier:Barracks, Chef:Kitchen.
TRICK: Study:Subject — Seismology:Earthquakes, Cardiology:Heart, Ornithology:Birds, Numismatics:Coins, Philately:Stamps.
TRICK: Young ones — Cow:Calf, Horse:Foal, Dog:Puppy, Cat:Kitten, Lion:Cub, Duck:Duckling, Sheep:Lamb.
TRICK: Containers — Sword:Scabbard, Gun:Holster, Arrow:Quiver, Wine:Bottle, Grain:Silo.
TRICK: For vocabulary analogies — lachrymose=teary, lugubrious=mournful, misanthrope=hates people, philanderer=womaniser, bibliophile=book lover.
TRICK: Letter analogies — find the numerical position of each letter. The relationship is always arithmetic (add, subtract, multiply positions).
Binary Logic
TRICK: AND = multiplication (1×1=1, anything ×0=0). OR = addition with cap at 1 (0+0=0, otherwise 1).
TRICK: XOR = 'same gives 0, different gives 1'. Shortcut: XOR is addition mod 2.
TRICK: De Morgan's Laws — NOT(A AND B) = NOT A OR NOT B. NOT(A OR B) = NOT A AND NOT B.
TRICK: A AND (NOT A) = always 0 (contradiction). A OR (NOT A) = always 1 (tautology).
TRICK: NAND and NOR are 'universal gates' — any logic circuit can be built using only NAND gates or only NOR gates.
TRICK: Double negation — NOT(NOT A) = A. Always simplify double negations first.
TRICK: Operator precedence — NOT first, then AND, then OR. Brackets override all.
TRICK: For Knights-and-Knaves logic — if a statement creates a contradiction regardless of who says it, the speaker is the Knave.
Cubes
TRICK: For an n×n×n painted cube cut into unit cubes: • 3 faces painted (corners): always 8 • 2 faces painted (edges): 12(n−2) • 1 face painted (face centres): 6(n−2)² • 0 faces painted (interior): (n−2)³
TRICK: Total unit cubes = n³. Cross-check: 8 + 12(n−2) + 6(n−2)² + (n−2)³ = n³. Always verify.
TRICK: Opposite faces on standard dice sum to 7: 1+6=7, 2+5=7, 3+4=7. This is the most-tested dice fact.
TRICK: Dice rolling — rolling FORWARD: top→front, front→bottom, bottom→back, back→top. Left and right stay.
TRICK: A cube has exactly 11 distinct nets. You don't need to memorise all 11 — just know which shapes CANNOT fold (Z-shape staircases, 2×3 blocks with awkward arrangement).
TRICK: For 3×3×3 cube painted in split colours (3 faces one colour, 3 another): corner pieces at the junction of both colour sets have BOTH colours painted.
TRICK: Probability from painted cube = (number of pieces with condition) / n³. For corners: always 8/n³.
TRICK: For 'how many have at least 1 face painted' = n³ − (n−2)³ = all painted pieces.
Order and Ranking
TRICK: Position from other end = (Total + 1) − Position from this end. Always add 1.
TRICK: Total in row = Position from left + Position from right − 1. (Because the person is counted twice.)
TRICK: Between two people: people between = |Position A − Position B| − 1.
TRICK: If 'n people join in front', add n to position from front. If 'n people join at back', add n to position from back.
TRICK: Ranking chains — convert all comparisons to a single ordered chain. A>B>C>D means A=1st, D=last.
TRICK: If rank from top + rank from bottom = n+1, total people = n. Classic identity used in reverse.
TRICK: For 'n people removed from front', subtract n from front-position. Ensure it doesn't go below 1.
TRICK: Circular arrangements — rank from left is undefined. Questions will specify 'to the right of' or 'to the left of' a reference person.
Logical Inequalities
TRICK: Multiplying or dividing both sides by a NEGATIVE number reverses the inequality. This is the most common trap.
TRICK: If a > b and both positive, then 1/a < 1/b. The reciprocal reverses the inequality for positives.
TRICK: For coded inequality questions, decode ALL symbols first. Make a clean list: @=≥, #=≤, etc. Then solve.
TRICK: Transitive property — if A≥B and B>C, then A>C. The STRONGER of the two relationships is the conclusion.
TRICK: (a+1)/(b+1) < a/b when a>b>0. Cross-multiply to verify: b(a+1) < a(b+1) iff b < a.
TRICK: AM-GM inequality — for positive x: x + 1/x ≥ 2, with equality when x=1.
TRICK: |x| < k means −k < x < k. |x| > k means x > k OR x < −k. These two forms cover all absolute value inequality questions.
TRICK: For compound statements like 'P@Q, Q#R' — draw the inequality chain visually. Only conclude what the chain directly supports.
Alphanumeric Series
TRICK: First separate letters from numbers. Find the letter pattern independently, then the number pattern independently.
TRICK: Letter positions A=1, B=2, C=3... Z=26. Most patterns use: +1, +2, skip-one, or reverse-alphabetical positions.
TRICK: If letters skip one: A,C,E,G,I (odd positions) or B,D,F,H (even positions). If letters skip two: A,D,G,J (positions 1,4,7,10).
TRICK: Numbers in alphanumeric series often follow: perfect squares (1,4,9,16,25), triangular numbers (1,3,6,10,15), or simple AP/GP.
TRICK: For pairs like AZ, BY, CX — letters from front and back of alphabet pairing up. Positions sum to 27 (A+Z=1+26=27).
TRICK: Pattern with reverse pairs: A1Z26, C3X24 — first letter advances, last letter retreats, numbers track letter positions.
TRICK: In double-letter series like AB12, CD34, EF56 — letters advance in consecutive pairs, numbers advance in consecutive digit pairs.
TRICK: Always write out the full decoded pattern before selecting the answer. Never rush at the last term.
Selection Criteria
TRICK: Read ALL conditions before evaluating. Check each condition independently, then combine.
TRICK: Look for exceptions/relaxation clauses AFTER checking if the candidate fails any condition. Many candidates qualify via exceptions.
TRICK: Note words like 'minimum', 'maximum', 'at least', 'not more than' — these define the boundary exactly. 60% minimum means 60% is acceptable.
TRICK: AND conditions — ALL must be satisfied. OR conditions — at least ONE must be satisfied.
TRICK: Exception hierarchy — if a special rule applies (SC/ST, ex-serviceman, PhD, etc.), check if the candidate qualifies for that exception FIRST.
TRICK: Elimination order — start with the easiest/most restrictive condition. If it fails with no exception, immediately mark as 'not eligible'.
TRICK: For weighted scoring — calculate the total score, compare against the stated minimum. Also check individual minimums separately.
TRICK: 'Referred to committee/review board' is a THIRD outcome besides selected/rejected. Watch for this in complex selection problems.
Paper Folding and Cutting
TRICK: n folds = 2ⁿ layers. Layers determine the number of holes: 1 punch through 2ⁿ layers = 2ⁿ holes.
TRICK: Right-over-left fold, then top-over-bottom fold = all 4 quadrants concentrated in one small square. Any punch = 4 holes symmetrically placed.
TRICK: Punch at a CORNER of a twice-folded paper = 4 holes, one at each corner of the original paper.
TRICK: Punch at the CENTRE of a twice-folded paper = 4 holes, one in each quadrant of the original.
TRICK: Accordion fold (3 layers) then one regular fold (×2) = 6 layers total. Not 3+2=5. It multiplies.
TRICK: Cutting along the FOLD LINE separates the folded halves. Cutting PARALLEL to fold lines creates symmetric notches.
TRICK: Semicircle cut from a folded edge = full circle when unfolded. Triangle cut from corner = two symmetric triangular notches.
TRICK: Number of pieces = number of cuts through all layers + 1 (for each separate cut line).
Figure Matrix
TRICK: Check 3 things in order: (1) row patterns, (2) column patterns, (3) diagonal patterns. The answer must satisfy at least one consistently.
TRICK: For number matrices — check row sums, row products, column sums. Often one operation is constant across all rows/columns.
TRICK: For shape matrices — identify the RULE: rotation, reflection, size change, shading change, or addition/removal of elements.
TRICK: Latin Square rule — each row and column has each element exactly once. Use elimination: if a shape appears in the row AND column, it cannot be the answer.
TRICK: Progressive shading — count shaded cells per row and per column. The missing cell's shading count must complete the pattern.
TRICK: Size doubling in matrix — if shapes double in size row by row, check both dimensions. Area quadruples when linear size doubles.
TRICK: For R(i,j) = f(i,j) formulas — identify f by computing a few known cells. Then apply to find missing cell.
TRICK: Anti-diagonal patterns are as important as main diagonal. Check both: top-right to bottom-left is often the key relationship.
Input Output
TRICK: First understand the OPERATION, then apply it step by step. Never guess from one example — always verify with 2+ examples.
TRICK: Common operations: sort ascending/descending, reverse string, shift letters, apply arithmetic, swap adjacent elements.
TRICK: For multi-step machines — apply steps in ORDER. Keep intermediate results clean.
TRICK: If input→output: check differences (arithmetic), ratios (geometric), letter shifts, or positional rearrangements.
TRICK: For pattern-based output rules (input 4→18, 7→51, 3→11) — test n², n³, n²+k, n³+k systematically.
TRICK: Fibonacci machine — if each output depends on previous two, write the sequence out fully from the given starting values.
TRICK: String operations — reversal, capitalisation, vowel removal/replacement are the three most common. Check each operation's scope (whole word vs each word).
TRICK: Even/Odd machine — applying an even/odd transformation twice often returns to the original. Look for cycles of length 2.